At Zartek, there are five basic steps that game development undergoes. They are: 1. Discovery is the very basic step in which an idea is turned into a game. The scope of the game is deciphered and whatever else is required to bring it to a final release date. 2. Production is the phase that is the most labor intensive. It involves wire-framing, choosing the technologies and coding the game after setting the rules of the game and building the levels and the scenes. 3. Testing extensively forms the next stage. This is done for quality control. 4. The release phase consists of honing the different parts of the game, final debugging of the errors, and deciding the launch date of the game. 5. The post-release phase involves patching up minor bugs or creating brand new downloadable content.
Up till a few years ago, we were building mobile apps that run only on one platform. With both Android and iOS platforms having a sizable market share today, we build apps that work on both these platforms.
Flutter is used for developing apps that can work both on Android and iOS by just writing a single codebase. This is a great advantage that Flutter provides. When such apps are written for smartphones, they function like how native apps would on the respective devices. They are compiled for the specific platforms before publication.
Hiring dedicated developers is recommended if your in-house developer teams are overloaded with work for other projects. It is not a good idea to pile up the projects and cause inordinate delay. In such a case, it is best to assign the top-priority jobs to the in-house developer team and assign the ones with lower priority to offshore teams of dedicated developers that you can hire.